Ludolio lets schools borrow videogames instead of buying each copy
Two academics built Ludolio, a game library that lets schools borrow games instead of buying them for every student.
Two University of Sydney academics, Jen Scott Curwood and Marcus Carter, created Ludolio. Ludolio fixes a major problem with teaching games in schools: cost and access.
Getting games into school computers is hard and expensive. Each student needing a $30 game is too much.
Ludolio works like a library for games. When teachers tried to use Night in the Woods with a Year 7 class, the school blocked the platform.
They lost 200 game codes. A real game library treats games like books or films.
It removes the barriers that keep games out of classrooms, even though games teach history, philosophy, planning, and storytelling.
- Jen Scott Curwood and Marcus Carter
- Creators
- University of Sydney
- Institution
- 200 game codes lost
- Failed distribution
- Night in the Woods
- Game attempted
Why it mattersGames teach concepts well. Removing cost and approval barriers lets teachers use them to teach hard ideas in ways students engage with.
AustraliaAustralian schools can now access a dedicated platform designed for their tech systems and budgets, making it practical to use games in lessons.
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